Kassem Marqus

Lieutenant

Description:

Name: Kassem Marqus
Personal Demeanor: Lateral Thinking
Specialty: Lieutenant
Age: 32
Handedness: Right

Experience:
Total XP: 4900
Starting XP: 1200
Spent: 4700
Remaining: 0

Characteristics:
Weapon Skill (WS): 35 (30 Base, +5 simple)
Ballistic Skill (BS): 23 (20 Base, +3 Homeworld)
Strength (S): 35 (30 Base, +5 simple)
Toughness (T): 30 (30 Base)
Agility (Ag): 33 (30 Base, +3 Homeworld)
Intelligence (Int): 37 (35 Base, +2 Training)
Perception (Per): 38 (35 Base, +3 Regiment)
Willpower (WP): 30 (30 Base)
Fellowship (Fel): 52 (40 Base, -3 Regiment, +5 simple, +5 intermediate, +5 Advanced)

Armor:
Light Carapace
Head AP: 5
Body AP: 5
Arms AP: 5
Legs AP: 5

Wounds: 15/15
Fate Points: 3/3
Corruption Points: 5
Insanity Points: 1
Disorders: None
Malignancies: None
Movement: 3/6/9/18
Initiative Bonus: 3
Strength Bonus: 3
Toughness Bonus: 3
Carrying Capacity (6): Carry 36kg, Lift 72kg, Push 144kg

Aptitudes:
Fellowship
Intelligence
Leadership
Social
Toughness
Weapon Skill

Skills:
Awareness
Command +20
Dodge
Intimidate +10
Linguistics (Low Gothic)
Navigate (Surface)
Nerves of Steel
Operate (Surface)
Scholastic Lore (Tactica Imperialis)
Stealth +10
Survival
Tech-Use

Talents:
Air of Authority
Ambush
Blind Fighting
Enemy (Divine Cohort of Ashura, Inquisition)
Foresight
Hatred (Divine Cohort of Ashura)
Heroic Inspiration
Into the Jaws of Hell
Iron Discipline

Paranoia
Weapon Training (Chain, Las, Low-Tech, Power)

Standard Equipment:
Good Crafstmanship Chainsword
Melee
1d10+5 E
Pen 5
Power Field, Balanced
Wt. 3kg
Custom Grip
Very Rare

Las Carbine
Class Basic
Range 75m
RoF S/2/–
Dam 1d10+3 E
Pen 0
Clip 60
Rld Half
Special Reliable
Custom Stock
Red Dot Laser
Quick Release
Wt. 2.5kg
Availability Common
4/4 Clips

Common-Craftsmanship Bolt Pistol
Class Pistol
Range 30m
RoF S/2/-
Dam 1d10+5 X
Pen 4
Clip 8
Rld Full
Special Tearing
Wt. 3.5 kg
Availability Very Rare
2/2 Clips

Frag Grenades
Class Thrown
Range SBx3
RoF S/-/-
Dam 2d10 X
Pen 0
Clip 1
Special Blast (3), Ogryn-Proof
Wt. 0.5 kg
Availability Common
3/3 Grenades

Blind Grenades
Class Thrown
Range SBx3
RoF S/-/-
Dam 2d10 E
Pen 0
Clip 1
Smoke (3)
Wt. 0.5 kg
Scarce
2/2 Grenades

Stun Grenades
Class Thrown
Range SBx3
RoF S/-/-
Dam -
Pen 0
Clip 1
Blast (3), Concussive (2)

Standard Issue Combat Knife
Class Melee/Thrown
Range 5m
Dam 1d5 R
Pen 0
Special -
Wt. 1 kg
Availability Plentiful

Special Equipment:
Best Craftsmanship las pistol
Common Craftsmanship powersword
Dataslate
1kg Demolitions Charge
Laudhailer
Manacles
Microbead
Magnoculars
Rebreather

Logistics Rating: 40

Comrade:
-Guardsman Issam Ag Bakr: Cocky/Addict. A Bazir from the promethium kingdom ruled by Arwa the Pearl, Issam is an eager young man zealous dedicated to a society by the people, for the people. His cockiness and fearlessness under fire is a side effect of his crippling spur addiction. He is deeply in debt to his local dealer and is desperate to pay him off.

-Guardsman Bartleby: Leech/Psycho. Bartleby is a Boog bandit, a long time member of the infamous Sidewinder gang out in the Ghoba desert. After being captured during a disasturous raid on a Boog settlement, Bartleby was given a choice: Serve with the Blazing Trail, or swing from the gallows. For this opportunistic scum, the choice was obvious. Now a proud member of the People’s Revolution, Bartleby continues his career of theft and murder under the banner of progress and syncretism

-Guardsman Shakat al-Husaam: Psychotic/Never Bathes. This scrawny man, although clearly al-Isman, claims no tribal heritage. He is violently deranged, refusing to bathe for fear some dark entity will possess him unless he’s coated with the blood of his enemies. When he’s not staring at his knives he’s telling everybody about how “The Hateful Year” will consume them all

Comrade Advances:
Vox-Tech (250)
Get Them! – Sweeping Order (250)
Snap Out of It! – Sweeping Order (200)
Born Leader x2- (400)
Dig In! – Sweeping Order (500)
Back Them Up! – Sweeping Order (400)
Flank Them! (500)

Experience Advances:
Simple Fellowship (250)
Trained Command (200)
Known Dodge (200)
Known Intimidate (200)

Bio:

Arkwright.

From as early as he can remember, Kassem has had a deep disdain for authority figures.
He frequently acted in open rebellion to his conformist family, and later to those authorities meant to maintain the status quo and enforce laws and edicts.

Gaining his experience on the streets, Kassem survived through his own sheer will to live and adaptability in the hostile urban environment.

With a shocking instinct to cause organized chaos, he found himself leading a band of outlaws, who stole and extorted in order to survive. Soon enough, they caught the attention of certain criminal factions who paid to use the talents of Kassem and his gang of young rebels.
Here, his creativity formed in him a natural predator. He set up ambushes, organized devastating sabotages, stole important information, and even kidnapped for his employers.

These skills would grow sharper by the year, and when the opportunity presented itself for him to leave the hive and put his talents to use against the reviled Tau authorities, he eagerly signed on to the organized human opposition, knowing that every one of his successes wouldn’t just be a petty way of making a living, but would actually come to make some measurable difference to topple the regime he so despises.

Important Characters:

Sahid Marqus – Kassem’s father. His willingness to conform to the way of life under the occupying Tau pushed a deep rift between he and Kassem. The last time they saw eachother was when Kassem returned home several years after leaving to give his mother some money. Sahid, infuriated by what he knew of his son’s “business”, forced him out of his home.

Tommik – Kassem’s right-hand outlaw. Tommik was an orphan, younger than Kassem by about 5 years. They both survived with one another for years, living as brothers. When the outlaw band was formed, it’s said the two orchestrated the greatest feats of the group. While they were close as brothers, their brotherly love wasn’t enough to keep them together when Kassem made the decision to join the resistance.

Ulhid – The contractor. Ulhid became the middleman, and negotiator for Kassem’s band. He dealt with the criminal factions who wished to contract them to do their dirty work. He became something of a fatherly figure, to the young band of rebels, some of the younger ones even calling him “uncle”. He disappeared a week before Kassem joined the resistance.

Kassem Marqus

Liberation of Nova Spera abdulalbrohan Kaiser_von_Salen